Haxe SDK¶
我們歡迎您將本 SDK 與任何 Haxe 遊戲引擎一同使用, 比如: OpenFL, Kha, HaxeFlixel, Heaps, HaxePunk 等.
安裝¶
從 haxelib 安裝 colyseus
:
haxelib install colyseus
用法¶
連接至服務器:¶
import io.colyseus.Client;
import io.colyseus.Room;
var client = new Client('ws://localhost:2567');
加入房間:¶
看看如何使用 State Handling 生成您的
RoomState
client.joinOrCreate("room_name", [], RoomState, function(err, room) {
if (err != null) {
trace("JOIN ERROR: " + err);
return;
}
room.state.entities.onAdd(function(entity, key) {
trace("entity added at " + key + " => " + entity);
entity.onChange(function (changes) {
trace("entity has been changed");
});
})
room.state.entities.onChange(function(entity, key) {
trace("entity changed at " + key + " => " + entity);
})
room.state.entities.onRemove(function(entity, key) {
trace("entity removed at " + key + " => " + entity);
})
});
其他房間事件¶
房間 state 更新:
room.onStateChange += function(state) {
// 'state' 變量即是最新的完整的同步狀態
}
從服務器廣播的或者直接發給該客戶端的消息:
room.onMessage("type", function (message) {
trace(client.id + " received on " + room.name + ": " + message);
});
發生服務器錯誤:
room.onError += function() {
trace(client.id + " couldn't join " + room.name);
}
客戶端離開房間:
room.onLeave += function() {
trace(client.id + " left " + room.name);
}
運行演示項目¶
這個 example
項目可以被編譯為 html5
, neko
, cpp
, ios
等平臺應用.
它使用了 colyseus-examples 項目的 state_handler
房間, 您可以在 這裏 找到.
編譯演示項目為 html5
¶
git clone https://github.com/colyseus/colyseus-hx.git
cd colyseus-hx/example/openfl
lime build project.xml html5
您可以 於此 運行實時在線演示項目.
ios
目標警告¶
如果想編譯 iOS 應用, 您可能需要手動應用這個補丁: HaxeFoundation/hxcpp@5f63d23
詳情請見: http://community.openfl.org/t/solved-system-not-available-on-ios-with-xcode-9-0/9683?source_topic_id=10046